Updated June 8 This post contains useful information, tips and support measures regarding the coronacrisis, the effects on the #BelgianGamesIndustry and on the games industry events and deadlines calendar. We’ll update this post regularly to reflect the most recent and relevant information. Reach out to us! Of course we wish our beautiful industry will be Continue reading →
Gamescom is less than two months away and as always it will be one of the most important weeks for our Belgian game developers. Instead of the usual Prepare The Fair event, the people at Flanders DC are offering three one hour webinars to ensure you get the most out of your trip to Cologne. Continue reading →
With over 100 games releasing every day, reaching your target audience has never been more difficult. There’s more ways than ever to connect with players, but you’ll need a solid marketing approach to get the message across and convince consumers playing your game is worth their time. Game marketing never has been more important and Continue reading →
Summer’s slowly creeping up on us and that means the big gaming fairs are around the corner again. E3’s already breathing down our necks and after that it’s straight on to gamescom. We don’t want to spill all the beans quite yet, but suffice to say we’re hard at work to improve on our majestic Continue reading →
We’re down to our last day in San Francisco and that usually means gently winding down and starting to think about how you’re going to fit all those business cards in your suitcase somehow. We officially wrapped up GDC 18 yesterday at the Belcham offices with one final drink. Thanks to Laurence and Deborah for Continue reading →
At a speech during the BelgianGamesCafe at GDC last Wednesday, Flemish Minister of Culture, Media, Youth and Brussels Sven Gatz has announced his support for a video game tax shelter. Next year, he also wants the #FlemishGamesIndustry to have a bigger foothold on the GDC show floor. The great news followed after an afternoon of Continue reading →