Soft Body is a meditative action game where you control two beautiful, gooey snakes at the same time. In the game, you paint the world with your body, and as you do so, the world changes around you and reveals new obstacles and challenges.
Although the action is quite tense, the mood and aesthetic is contemplative and calm. It’s a blend of quick-restart action games like Super Meat Boy and the mind-melting coordination of top-down shooters like Ikaruga. Soft Body is available on PS4 and PC (you can buy it on Steam). PlayStation Vita and OS X ports will follow soon.
The game is being developed by Zeke Virant, an American game developer living in Louvain. In May 2014, Zeke graduated from the New York University Game Center with an MFA in Game Design. At NYU, he studied under great designers and thinkers like Frank Lantz, Eric Zimmerman, and Bennett Foddy and designed games from the ground up in a number of roles including programmer, sound designer, level designer, and more. Soft Body is his first commercial title, but he developed several other interesting titles in the past.
Before developing games, Zeke wrote and directed operas, including ‘How To Look at the Ocean (Now I am a Flower)’ and ‘Bottles, Nails, and Tambourines.’ In addition to his work in opera, Zeke has composed electronic music and pieces for chamber ensembles and symphony orchestras. His orchestral suite, ‘Who Knows What You Are, Anyway?’ was performed in May 2009 by the American Symphony Orchestra as part of Bard’s senior student composers series. You can follow Zeke and his work on Twitter.