Our very own Swen Vincke from Larian and Charles Hollemeersch from Graphine Software are hosting a lecture at GDC Europe: “Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned”.
Attendees will learn how Larian used texture streaming technology developed by Graphine Software in cooperation with an in-house developed content pipeline to create the detailed landscapes of Dragon Commander. The lecture will also explain how large texture datasets can be manipulated using current tools and how such datasets can be used in practical games while staying within platform constraints. Very interesting stuff for technical directors, graphics programmers, environment art directors and technical artists.
You can see our 2 FLEGA members in action in Cologne, Congress Saal 1 on Wednesday August 21st at 0930 am.