Software engineer Geert Machtelinck is reinventing Tetris for VR and he’s doing a lot more than just porting the timeless classic to a new platform. Bloxyz has been designed around VR from the bottom up, creating a familiar, but at the same time surprisingly different experience.
The stereo vision and head tracking, for example, offer players an improved understanding of depth and geometry, allowing them to better analyse the 3D puzzles they are presented with.
Players can quite literally look around the shapes with their head to determine their choices. Machtelinck also claims that the game causes no motion sickness whatsoever (even with players that are sensitive to the phenomenon) because the player always remains still and the simple graphics allow for a constantly high enough frame rate. Bloxyz is trying to get greenlit on Steam Greenlight right now, so please head over to its page and cast your vote!